/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Darkshore
 SD%Complete: 100
 SDComment: Quest support: 731, 2078, 5321
 SDCategory: Darkshore
 EndScriptData */

/* ContentData
 npc_kerlonian
 npc_prospector_remtravel
 npc_threshwackonator
 EndContentData */

#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
#include "ScriptedFollowerAI.h"

/*####
 # npc_kerlonian
 ####*/

enum eKerlonian {
    SAY_KER_START = -1000434,

    EMOTE_KER_SLEEP_1 = -1000435,
    EMOTE_KER_SLEEP_2 = -1000436,
    EMOTE_KER_SLEEP_3 = -1000437,

    SAY_KER_SLEEP_1 = -1000438,
    SAY_KER_SLEEP_2 = -1000439,
    SAY_KER_SLEEP_3 = -1000440,
    SAY_KER_SLEEP_4 = -1000441,

    EMOTE_KER_AWAKEN = -1000445,

    SAY_KER_ALERT_1 = -1000442,
    SAY_KER_ALERT_2 = -1000443,

    SAY_KER_END = -1000444,

    SPELL_SLEEP_VISUAL = 25148,
    SPELL_AWAKEN = 17536,
    QUEST_SLEEPER_AWAKENED = 5321,
    NPC_LILADRIS = 11219, //attackers entries unknown
    FACTION_KER_ESCORTEE = 113
};

//TODO: make concept similar as "ringo" -escort. Find a way to run the scripted attacks, _if_ player are choosing road.
class npc_kerlonian: public CreatureScript {
public:
    npc_kerlonian() :
            CreatureScript("npc_kerlonian") {
    }

    bool OnQuestAccept(Player* pPlayer, Creature* pCreature,
            const Quest* pQuest) {
        if (pQuest->GetQuestId() == QUEST_SLEEPER_AWAKENED) {
            if (npc_kerlonianAI* pKerlonianAI = CAST_AI(npc_kerlonian::npc_kerlonianAI, pCreature->AI())) {
                pCreature->SetStandState(UNIT_STAND_STATE_STAND);
                DoScriptText(SAY_KER_START, pCreature, pPlayer);
                pKerlonianAI->StartFollow(pPlayer, FACTION_KER_ESCORTEE,
                        pQuest);
            }
        }

        return true;
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new npc_kerlonianAI(pCreature);
    }

    struct npc_kerlonianAI: public FollowerAI {
        npc_kerlonianAI(Creature* pCreature) :
                FollowerAI(pCreature) {
        }

        uint32 m_uiFallAsleepTimer;

        void Reset() {
            m_uiFallAsleepTimer = urand(10000, 45000);
        }

        void MoveInLineOfSight(Unit *pWho) {
            FollowerAI::MoveInLineOfSight(pWho);

            if (!me->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE)
                    && pWho->GetEntry() == NPC_LILADRIS) {
                if (me->IsWithinDistInMap(pWho, INTERACTION_DISTANCE * 5)) {
                    if (Player* pPlayer = GetLeaderForFollower()) {
                        if (pPlayer->GetQuestStatus(QUEST_SLEEPER_AWAKENED)
                                == QUEST_STATUS_INCOMPLETE)
                            pPlayer->GroupEventHappens(QUEST_SLEEPER_AWAKENED,
                                    me);

                        DoScriptText(SAY_KER_END, me);
                    }

                    SetFollowComplete();
                }
            }
        }

        void SpellHit(Unit* /*pCaster*/, const SpellEntry* pSpell) {
            if (HasFollowState(STATE_FOLLOW_INPROGRESS | STATE_FOLLOW_PAUSED)
                    && pSpell->Id == SPELL_AWAKEN)
                ClearSleeping();
        }

        void SetSleeping() {
            SetFollowPaused(true);

            DoScriptText(
                    RAND(EMOTE_KER_SLEEP_1, EMOTE_KER_SLEEP_2,
                            EMOTE_KER_SLEEP_3), me);

            DoScriptText(
                    RAND(SAY_KER_SLEEP_1, SAY_KER_SLEEP_2, SAY_KER_SLEEP_3,
                            SAY_KER_SLEEP_4), me);

            me->SetStandState(UNIT_STAND_STATE_SLEEP);
            DoCast(me, SPELL_SLEEP_VISUAL, false);
        }

        void ClearSleeping() {
            me->RemoveAurasDueToSpell(SPELL_SLEEP_VISUAL);
            me->SetStandState(UNIT_STAND_STATE_STAND);

            DoScriptText(EMOTE_KER_AWAKEN, me);

            SetFollowPaused(false);
        }

        void UpdateFollowerAI(const uint32 uiDiff) {
            if (!UpdateVictim()) {
                if (!HasFollowState(STATE_FOLLOW_INPROGRESS))
                    return;

                if (!HasFollowState(STATE_FOLLOW_PAUSED)) {
                    if (m_uiFallAsleepTimer <= uiDiff) {
                        SetSleeping();
                        m_uiFallAsleepTimer = urand(25000, 90000);
                    } else
                        m_uiFallAsleepTimer -= uiDiff;
                }

                return;
            }

            DoMeleeAttackIfReady();
        }
    };
};

/*####
 # npc_prospector_remtravel
 ####*/

enum eRemtravel {
    SAY_REM_START = -1000327,
    SAY_REM_AGGRO = -1000328,
    SAY_REM_RAMP1_1 = -1000329,
    SAY_REM_RAMP1_2 = -1000330,
    SAY_REM_BOOK = -1000331,
    SAY_REM_TENT1_1 = -1000332,
    SAY_REM_TENT1_2 = -1000333,
    SAY_REM_MOSS = -1000334,
    EMOTE_REM_MOSS = -1000335,
    SAY_REM_MOSS_PROGRESS = -1000336,
    SAY_REM_PROGRESS = -1000337,
    SAY_REM_REMEMBER = -1000338,
    EMOTE_REM_END = -1000339,

    FACTION_ESCORTEE = 10,
    QUEST_ABSENT_MINDED_PT2 = 731,
    NPC_GRAVEL_SCOUT = 2158,
    NPC_GRAVEL_BONE = 2159,
    NPC_GRAVEL_GEO = 2160
};

class npc_prospector_remtravel: public CreatureScript {
public:
    npc_prospector_remtravel() :
            CreatureScript("npc_prospector_remtravel") {
    }

    bool OnQuestAccept(Player* pPlayer, Creature* pCreature,
            const Quest* pQuest) {
        if (pQuest->GetQuestId() == QUEST_ABSENT_MINDED_PT2) {
            if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_remtravel::npc_prospector_remtravelAI, pCreature->AI()))
                pEscortAI->Start(false, false, pPlayer->GetGUID());

            pCreature->setFaction(FACTION_ESCORTEE);
        }

        return true;
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new npc_prospector_remtravelAI(pCreature);
    }

    struct npc_prospector_remtravelAI: public npc_escortAI {
        npc_prospector_remtravelAI(Creature* pCreature) :
                npc_escortAI(pCreature) {
        }

        void WaypointReached(uint32 i) {
            Player* pPlayer = GetPlayerForEscort();

            if (!pPlayer)
                return;

            switch (i) {
            case 0:
                DoScriptText(SAY_REM_START, me, pPlayer);
                break;
            case 5:
                DoScriptText(SAY_REM_RAMP1_1, me, pPlayer);
                break;
            case 6:
                DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f,
                        TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
                DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f,
                        TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
                break;
            case 9:
                DoScriptText(SAY_REM_RAMP1_2, me, pPlayer);
                break;
            case 14:
                //depend quest rewarded?
                DoScriptText(SAY_REM_BOOK, me, pPlayer);
                break;
            case 15:
                DoScriptText(SAY_REM_TENT1_1, me, pPlayer);
                break;
            case 16:
                DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f,
                        TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
                DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f,
                        TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
                break;
            case 17:
                DoScriptText(SAY_REM_TENT1_2, me, pPlayer);
                break;
            case 26:
                DoScriptText(SAY_REM_MOSS, me, pPlayer);
                break;
            case 27:
                DoScriptText(EMOTE_REM_MOSS, me, pPlayer);
                break;
            case 28:
                DoScriptText(SAY_REM_MOSS_PROGRESS, me, pPlayer);
                break;
            case 29:
                DoSpawnCreature(NPC_GRAVEL_SCOUT, -15.0f, 3.0f, 0.0f, 0.0f,
                        TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
                DoSpawnCreature(NPC_GRAVEL_BONE, -15.0f, 5.0f, 0.0f, 0.0f,
                        TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
                DoSpawnCreature(NPC_GRAVEL_GEO, -15.0f, 7.0f, 0.0f, 0.0f,
                        TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
                break;
            case 31:
                DoScriptText(SAY_REM_PROGRESS, me, pPlayer);
                break;
            case 41:
                DoScriptText(SAY_REM_REMEMBER, me, pPlayer);
                break;
            case 42:
                DoScriptText(EMOTE_REM_END, me, pPlayer);
                pPlayer->GroupEventHappens(QUEST_ABSENT_MINDED_PT2, me);
                break;
            }
        }

        void Reset() {
        }

        void EnterCombat(Unit* who) {
            if (rand() % 2)
                DoScriptText(SAY_REM_AGGRO, me, who);
        }

        void JustSummoned(Creature* /*pSummoned*/) {
            //unsure if it should be any
            //pSummoned->AI()->AttackStart(me);
        }
    };
};

/*####
 # npc_threshwackonator
 ####*/

enum eThreshwackonator {
    EMOTE_START = -1000325, //signed for 4966
    SAY_AT_CLOSE = -1000326, //signed for 4966
    QUEST_GYROMAST_REV = 2078,
    NPC_GELKAK = 6667,
    FACTION_HOSTILE = 14
};

#define GOSSIP_ITEM_INSERT_KEY  "[PH] Insert key"

class npc_threshwackonator: public CreatureScript {
public:
    npc_threshwackonator() :
            CreatureScript("npc_threshwackonator") {
    }

    bool OnGossipSelect(Player* pPlayer, Creature* pCreature,
            uint32 /*uiSender*/, uint32 uiAction) {
        pPlayer->PlayerTalkClass->ClearMenus();
        if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) {
            pPlayer->CLOSE_GOSSIP_MENU();

            if (npc_threshwackonatorAI* pThreshAI = CAST_AI(npc_threshwackonator::npc_threshwackonatorAI, pCreature->AI())) {
                DoScriptText(EMOTE_START, pCreature);
                pThreshAI->StartFollow(pPlayer);
            }
        }

        return true;
    }

    bool OnGossipHello(Player* pPlayer, Creature* pCreature) {
        if (pPlayer->GetQuestStatus(QUEST_GYROMAST_REV)
                == QUEST_STATUS_INCOMPLETE)
            pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_INSERT_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);

        pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
        return true;
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new npc_threshwackonatorAI(pCreature);
    }

    struct npc_threshwackonatorAI: public FollowerAI {
        npc_threshwackonatorAI(Creature* pCreature) :
                FollowerAI(pCreature) {
        }

        void Reset() {
        }

        void MoveInLineOfSight(Unit* pWho) {
            FollowerAI::MoveInLineOfSight(pWho);

            if (!me->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE)
                    && pWho->GetEntry() == NPC_GELKAK) {
                if (me->IsWithinDistInMap(pWho, 10.0f)) {
                    DoScriptText(SAY_AT_CLOSE, pWho);
                    DoAtEnd();
                }
            }
        }

        void DoAtEnd() {
            me->setFaction(FACTION_HOSTILE);

            if (Player* pHolder = GetLeaderForFollower())
                me->AI()->AttackStart(pHolder);

            SetFollowComplete();
        }
    };
};

void AddSC_darkshore() {
    new npc_kerlonian();
    new npc_prospector_remtravel();
    new npc_threshwackonator();
}
